COVID-19 Pandemic, Loneliness and Digital Game Addiction
Date
2021-10-17
Journal Title
Journal ISSN
Volume Title
Publisher
Pakistan Journal of Medical and Health Sciences
Abstract
Aim: The recent pandemic has spread all over the world and has become a common global problem. Pandemics
leave significant marks on the memories. Going beyond a cause of disease or death, they can have
consequences in many aspects; social, physical, and psychological. Aim of this study is to investigate the impact
of the pandemic period on students’ loneliness and digital game addiction levels.
Methods: The study group consisted of 398 volunteer 5th-8th grade students from Altın Vuruş Karate Center and
Defne Middle School in Hatay, Turkey. As data collection tools, "Digital Game Addiction Scale" developed by
Lemmens et al. (2009), and "UCLA Loneliness Scale" developed by Russell et al. (1980) were used. The SPSS
program was used for the analysis of the data.
Results: According to research findings, it was found that there was a statistically low positive correlation
between digital game addiction and loneliness (p=0.002, r=0.155). The game addiction and loneliness level of
students increased during the Covid-19 pandemic (p<0, 05). As the age of students increases their level of
addiction also increases (p<0.05).
Conclusion: Being a licensed athlete didn't have significant effect on the game addiction level of students during
the Covid-19 period (p>0, 05), however they felt more lonely during the period (p<0.05).
Description
Keywords
COVID-19 Process; Game Addiction; Loneliness; Students; Sport