COVID-19 Pandemic, Loneliness and Digital Game Addiction
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Date
2021-10-17
Journal Title
Journal ISSN
Volume Title
Publisher
Pakistan Journal of Medical and Health Sciences
Abstract
Aim: The recent pandemic has spread all over the world and has become a common global problem. Pandemics 
leave  significant  marks  on  the  memories.  Going  beyond  a  cause  of  disease  or  death,  they  can  have 
consequences in many aspects; social, physical, and psychological. Aim of this study is to investigate the impact 
of the pandemic period on students’ loneliness and digital game addiction levels.  
Methods: The study group consisted of 398 volunteer 5th-8th grade students from Altın Vuruş Karate Center and 
Defne  Middle  School  in  Hatay,  Turkey.  As  data  collection  tools,  "Digital  Game  Addiction  Scale"  developed  by 
Lemmens et al. (2009), and "UCLA Loneliness Scale" developed by Russell et al. (1980) were used. The SPSS 
program was used for the analysis of the data. 
Results:  According  to  research  findings,  it  was  found  that  there  was  a  statistically  low  positive  correlation 
between  digital  game  addiction  and  loneliness  (p=0.002,  r=0.155).  The  game  addiction  and  loneliness  level  of 
students  increased  during  the  Covid-19  pandemic  (p<0,  05).  As  the  age  of  students  increases  their  level  of 
addiction also increases (p<0.05). 
Conclusion: Being a licensed athlete didn't have significant effect on the game addiction level of students during 
the Covid-19 period (p>0, 05), however they felt more lonely during the period (p<0.05).
Description
Keywords
COVID-19 Process; Game Addiction; Loneliness; Students; Sport